Blast From The Past
Blast from the Past: DragonBall Z: Buu’s Fury

DragonBall Z: Buu’s Fury was the third and final game in the fantastic Gameboy Advance series. After defeating the genocidal alien, Frieza, and stopping the Man-made android, Cell, the Z warriors are faced with the revival of an ancient gelatinous warrior by the name of Buu and they had to pull out a lot of new tricks to end his reign.

The appeal of these Gameboy adventures came from the difference they offered from the array of other DragonBall games on the market. Primarily focusing on the fighting aspect of the manga/anime, the Beat em’ Up games didn’t offer the deep story originally seen in the main adaptions. And so, Buu’s Fury, and those before it, turned the games into the fully featured adventure games they should have been.
Controlling either the infamous hero, Goku, his now grown-up son, Gohan and his kid Goten, the rough heart of Vegeta and his future child’s child, Trunks (the second) and even the combination of a them, you flew around the DragonBall universe to confront the ever changing maniac. Confusing, right?!

By flying through the overworld map akin to the old school RPGs you’ll see all the iconic points of the series – Hurcule City, Gohan’s High School, The Briefs Laboratory, Dende’s Lookout, King Kai’s Planet and all those random fight ground wastelands you watched during 12 fillers episodes of the anime way back when. Controlling each character and their own signiture moves, you progressed the story of the Buu saga from beginning to end levelling the warriors like a true RPG while keeping the real-time combat of an adventure game. You’d spend a good deal of time trawling through bandit filled wastes, mountain regions and small villages under attack by random unimportant villainous troops scattered around the world to train you up to face Buu’s constantly strengthening forms, those he manipulated and even those who’s body he eventually possessed.




After personally growing up with the DragonBall story through the years like so many others, this trilogy was a different light to see the story through. A much more interactive one. The closest we could get to it ourselves as playground re-enactments just couldn’t do justice to the energy blasts appearing from our own palms. Instead we settled on having a virtual version take its place there. Remember how games like Final Bout on the PSX introduced us to characters from DragonBall GT years before the show even hit our screens? Buu’s Fury didn’t torment and confuse us like that. We had already seen what would happen before delving in.

Buu’s Fury wasn’t doing much different from it’s predecessors, and again, why would it? The second game improved everything wrong with the first, mostly due to it being based on the much more hard-hitting Cell saga. Buu’s Fury took it a little step further, again, probably enhanced by the longer plotline it was based on, yet it added aspects and side quests you never heard of in the show. And while they still weren’t important, it was always interesting to see this unique look into the story you had been so devoted to see at the same time every day when you got back from school.

While the overall storyline length was probably close to 15 hours, I turned on my aging cartridge to find the ticking clock telling me I had spent over 25 hours playing the game. Undoubtedly I stuck with it post-ending to train up each warrior enough to smash the level gates dotted around the world to explore new areas. Yes, that’s right, like any good RPG with a flat world map travelling system, it was filled to the brim with extra little secrets thrown in for good measure. And it seems like they did their trick. Even going back to it to write this feature, I came across an area I must have missed during my playthrough and proceeded to level up Vegeta in what seemed to be a perfect grind spot. If 4-5 kills per level counts as grinding. Ironically after reaching the 200 level cap, his health went just 100 points over 9000 – Coincidence? Probably not.


From experience, Super Saiyan 3 is a little over the top for these enemies.


If you ever feel like reliving the fantastic story of DragonBall Z before the average GT series came into play, go back and play Buu’s Fury. It all honesty, I advise skipping the first game to play Legacy of Goku 2 and then this. It’ll tie together perfectly and you’ll have a blast reminiscing the plot lines as you go. Also punching Evil Buu in the face is a good way to let off some steam when Baby Buu gets angry. Poor kid wasn’t hurting anyone…



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