Platforms
Playstation 3
The Smurfs 2 Review

Many times there have been games based upon existing properties and movies and about ninety percent of them turn out to be horrible retellings of the entire story, one percent are genuinely great games and the other nine percent are just mediocre. Ubisoft’s ‘The Smurfs 2’ is actually the later.

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It follows the basic plot of the second live-action/CG Smurfs movie but takes a few liberties by having the Smurfs travel to various ‘worlds’. It all begins when the evil sorcerer Gargamel attempts to create his very own ‘Smurfs’ but ends up creating Hackus and Vexi and dubs them the Naughties. He then orders them to kidnap Smurfette and take her to his lair. Papa Smurf and the rest of the main characters are thrust into adventure as they try to rescue her while others from the town are seemingly lost. It also has an odd plot that all of the Smurfs accidentally swallowed some crystals, yeah.

Each cutscene is played out in a short cartoon/comic that uses the original cartoons art style that is rather great for fans of the franchise with a narrator voicing it over. As the player you’ll assume the role of one of nine Smurfs, (Papa, Clumsy, Grouchy, Vanity, Brainy, Gutsy, Jokey, Hefty, and Smurfette. A few of which are not available until you complete certain worlds to unlock them as playable characters.

Each Smurf has their own unique move by pressing the games action button, it varies from a projectile to a special attack such as a powerful punch or a double jump. This is great but all in all underutilized until you beat the game as you can only choose one Smurf your first time through (beating the game unlocks Smurf swapping on the fly). However this can be remedied if you have a few friends as there is up to four-player couch co-op.

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The gameplay is actually quite a fun twist on your basic Mario-type platforming with special abilities thrown in. Each of the six worlds consist of around five levels and a boss.

Instead of lives the games borrows a mechanic from Sonic The Hedgehog games, but instead of collecting rings you collect blueberries. As you come across brainwashed animal friends, you can jump on them or use one of your attacks via the action button to make them hop away and turn to normal which causes them to drop a blue vial which fills your special meter.

Once full, the Smurfs song plays and every blueberry is worth five berries. Other pickups, such as red crystals, destroy every enemy on the current screen while crowns make your critter invincible for a short amount of time. Three coins are scattered throughout each level that allow you to unlock more Smurfs for your village and are merely there for perfectionists.

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The Smurfs 2 borrows a lot from the platforming gems of the golden days, but it doesn’t really try hard enough to be anything more than a shallow tribute. However, being a kids game, it’s still quite lengthy at about four to five hours and packs in enough hidden content to give it another couple of hours in the disc drive. Even then, it is only recommended for the die-hard Smurfs fans or as a cheap stocking stuffer around the festive holidays.

Audio/Visual – 2/5: Happy go-lucky music themes and graphics that are about par for a movie tie-in game.

Gameplay – 3/5: Overall fun platforming experience made for kids nothing they haven’t seen in Mario though.

Innovation – 1/5:
Feels like it took too much from existing seasoned platforming titles and didn’t offer anything but a blue face. 

Value -3.5/5: Average playtime (5 hours) but should keep kids very busy especially if they have brothers or sisters.

-Anthony Reviewed The Smurfs 2 on Playstation 3- 

TheGamersHub Score
Reviewer: AnthonyD
2.5
10
+ Pros
- Cons
The result of this movie based game is a mix mash of games we have all played before. Though it may serve as a passable distraction to kids who enjoy the curious blue gnomes.

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